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The Echoes of the Abyss [Beta]

The Echoes of the Abyss [Beta]

A Roblox experience owned by Rapid Fuel Productions.

HorrorENhorrorurban legendstory-driven

Description (written by the developer; not a statement by this register)

As you have been awaken from your sleep, you came to realize that the old Peak Meadows urban legends have came true and your father has gone missing. Find your father throughout the echoes of the abyss. The game is in "Beta" so expect bugs and game is not fully finished yet. Update Log: - Chapter 1: The Whispers in the Woods Inspired by "The Mimic" Developers: @AwesomeRyder29 - Modeler/Scripter/Animator/Voicing @superfire427 - Scripter/Modeler/UI Designer/Animator/Voicing @christianN2011 - Modeler/Effects Designer @xjoeybear - Modeler/Scripter

Last updated by the developer 2 May 2026, 16:27 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
448
lifetime visits
75%
liked (6 👍 / 2 👎)
9
favourites (20.1 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome225 · 0.00% win
Beta Tester · welcome213 · 0.00% win
Play Chapter 1 (Beta) · welcome113 · 0.00% win
Beat Chapter 1 (Beta) · progression19 · 0.00% win
Attic Static · secret16 · 0.00% win
Play Chapter 1 · progression0 · 0.00% win
Beat Chapter 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.