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Infection Gunfight

Infection Gunfight

A Roblox experience owned by 9thD Workshop.

ShooterENZombie InfectionFPS ShooterHumans vs Zombies

Infection Gunfight is a shooter experience created on 2024-06-13. It currently has 222 players. The game has accumulated 117,296,390 lifetime visits. It holds a 77% like percentage and 412,826 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Infection Gunfight, an intense FPS game of Humans vs. Zombies. Survive as a human until the end or eliminate all zombies, or infect every human as a zombie! ⭐Get ready for the ultimate zombie chase! 💰Earn points to unlock new weapons, skins, and zombies! 🏆Show off your rank and climb the leaderboard! 🎮 Available on Desktop, Phones, Tablets, XBOX, & PlayStation! 💸 Premium Benefits: CREDITS & XP BOOST! 💸 ✨ Redeem CODES and SOCIAL REWARDS!✨ ⚠️Exploiters will be permanently banned with no second chances! Tag: Zombie,Infection,Zombie vs Human,Zombie Escape,FPS,Duel,Battleground,Zombie Mode,TPS,Shooter,Rivals,Arena,Shooter,Gunfight

Last updated by the developer 23 Aug 2026, 21:50 UTC.

97
playing (measured 24 Aug 2026, 18:50 UTC)
117,478,717
lifetime visits
77%
liked (127,751 👍 / 38,428 👎)
414,889
favourites (3.5 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9730119910 August 202624 August 2026
72 measurements spanning 14 days, net -79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–332 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 72
Measured (UTC)PlayersChange
24 Aug 2026, 18:5097-16
24 Aug 2026, 17:50113-25
24 Aug 2026, 16:50138-15
24 Aug 2026, 15:50153-49
24 Aug 2026, 14:50202+17
24 Aug 2026, 13:50185-58
24 Aug 2026, 12:50243-58
24 Aug 2026, 11:50301+52
24 Aug 2026, 10:50249+64
24 Aug 2026, 09:50185+10
24 Aug 2026, 08:50175-6
24 Aug 2026, 07:50181+4
24 Aug 2026, 06:50177+28
24 Aug 2026, 05:50149-4
24 Aug 2026, 04:50153-7
24 Aug 2026, 03:50160+17
24 Aug 2026, 02:50143-24
24 Aug 2026, 01:50167-20
24 Aug 2026, 00:50187+13
23 Aug 2026, 23:50174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch · other114,009 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7721 August 20261 November 2026
78 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 78
Measured (UTC)% likedChange
1 Nov 2026, 13:2177no change
22 Oct 2026, 13:1977no change
12 Oct 2026, 13:1877no change
2 Oct 2026, 13:1677no change
22 Sept 2026, 13:1577no change
12 Sept 2026, 13:0877no change
2 Sept 2026, 13:0677no change
24 Aug 2026, 18:5077no change
24 Aug 2026, 17:5077no change
24 Aug 2026, 16:5077no change
24 Aug 2026, 15:5077no change
24 Aug 2026, 14:5077no change
24 Aug 2026, 13:5077no change
24 Aug 2026, 12:5077no change
24 Aug 2026, 11:5077no change
24 Aug 2026, 10:5077no change
24 Aug 2026, 09:5077no change
24 Aug 2026, 08:5077no change
24 Aug 2026, 07:5077no change
24 Aug 2026, 06:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

666,249
YouTube views across 20 matched videos

Most-viewed match: “I Spent $100,000 In INFECTIOUS GUNFIGHT With MY FRIENDS...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 22 Oct 2026, 03:20 UTC.