🍀Rarity Champions: Reborn!
A Roblox experience owned by Shoober Studios!.
TycoonENRNGIncrementalLeaderboards
Description (written by the developer; not a statement by this register)
✨ Welcome to Rarity Champions: Reborn! ⭐ Released on January 31st, 2026 🍀 Roll Rarities — Roll to discover new rarities and achieve the best ones! 🔄 Layer Resetting — Perform layered resets to unlock massive multipliers and progress faster! ✨ Milestones — Complete Milestones and maximize your luck! 🔮 Unlock Runes — Roll for Runes to unlock INSANE Buffs! 🏆 Leaderboards — Compete on the Leaderboards and become the Champion! 📢 Follow the game and Join our Group for x1.25 more luck when rolling! 👍 Like & Favorite the game to increase the Like Multipliers for more Luck globally! 🛠️ Join our Community Server for more updates and news! ❗This game is mainly server based! Public Servers may lag behind a bit if its bad ping! 🔥 It is recommended to play on a private server! 🛠️ Scripted and Designed by @Spooky_Shoober 🔨 Modeling and Building by @YT_DxrkSim
Last updated by the developer 27 Jul 2026, 17:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.