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[600K😈] Pixel Inc 2 πŸ€

[600K😈] Pixel Inc 2 πŸ€

A Roblox experience owned by Nixe Studios.

TycoonENincrementalfarminggacha

Pixel Inc 2 is a tycoon experience created on June 13, 2024. The game has accumulated 659,736 lifetime visits and 3,096 favorites. It maintains an 84% like percentage. Currently, zero users are playing. The description highlights pixel collection, farming, and upgrade mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

πŸ€ Welcome to Pixel Inc 2! ⏫ Collect Pixels! ✨ Farm for Rare Pixels with amazing auras and musics! πŸ€ Roll your tier to progress! πŸ’° Buy Upgrades to boost your progression and unlock new features! πŸ—“οΈ Join the community server for codes that give permanent boosts, or to be notified about the updates! βœ”οΈ Weekly updates πŸ—“οΈ Update log [Update 5]: -More Galaxy Upgrades -Balance Changes -Color Upgrades -Bugs Fixed ⭐ Like and Favorite the game for more updates! If your game is laggy, play in a private server or disable pop-ups and pixel collect VFX in settings! πŸ’™ Thanks for playing!

Last updated by the developer 31 Jul 2026, 08:42 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
659,736
lifetime visits
84%
liked (2,442 πŸ‘ / 481 πŸ‘Ž)
3,091
favourites (4.7 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Pixels Hunter!
799 R$
Fast Pixels!
699 R$
Rune Hunter!
499 R$
VIP!
349 R$
Lucky!
199 R$
+100 Capacity!
199 R$
+10 Walkspeed!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome159,061 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 β€” 84 % liked3 September 2026 β€” 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5284no change
14 Aug 2026, 18:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.