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[✨Quinmillion✨] Unfamiliar Universe Incident

[✨Quinmillion✨] Unfamiliar Universe Incident

A Roblox experience owned by Literally, Unfamiliar.

AdventureENanomaliesmysteryexploration

[✨Quinmillion✨] Unfamiliar Universe Incident is an adventure experience created on 2024-06-13. The game has accumulated 6,416,475 lifetime visits and 6,724 favorites. Currently, 154 players are active. User engagement metrics indicate a 79% like percentage. The description highlights exploration of anomalies and outlines a permanent ban policy for exploits.

Description (written by the developer; not a statement by this register)

Dive in a world full of different anomalies, who knows what secrets lay there... A game by Literally, Unfamiliar. Any form of exploits will lead you to a unappealable permanent ban. If you think you were banned by mistake, please appeal in the community server.

Last updated by the developer 21 Aug 2026, 15:16 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
6,450,948
lifetime visits
79%
liked (4,045 👍 / 1,099 👎)
6,963
favourites (1.1 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88133110.510 August 2026 — 133 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–140 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-45
10 Aug 2026, 20:03133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

great donation
1,000 R$
Medium donation
500 R$
Smol donation
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Merry Destruction · other30,322 · 0.10% win
The Worst Will Happen · other24,899 · 1.8% win
Nowhere To Go · other12,705 · 1.3% win
Forgive me my children... · other8,529 · 1.2% win
Claimed a Piece of Heaven · collection3,836 · 0.60% win
👍 · other3,339 · 0.00% win
The Spooky Fear You · other2,874 · 0.00% win
John Illumina · other1,016 · 0.00% win
Menace to Horror · other836 · 0.00% win
Blessing of Ardor · other612 · 0.40% win
Fifth Folded · progression199 · 0.10% win
Lost in Identities · other33 · 0.00% win
Onyx Wielder · other6 · 0.00% win
First Step · welcome0 · 0.00% win
Tyrant Intolerance · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:3879no change
22 Oct 2026, 23:3779no change
12 Oct 2026, 23:3779no change
2 Oct 2026, 23:3679no change
22 Sept 2026, 23:3679no change
12 Sept 2026, 23:3579no change
2 Sept 2026, 23:3579no change
23 Aug 2026, 23:3479no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 23:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.