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[✨Quinmillion✨] Unfamiliar Universe Incident

[✨Quinmillion✨] Unfamiliar Universe Incident

A Roblox experience owned by Literally, Unfamiliar.

AdventureENanomaliesmysteryexploration

[✨Quinmillion✨] Unfamiliar Universe Incident is an adventure experience created on 2024-06-13. The game has accumulated 6,416,475 lifetime visits and 6,724 favorites. Currently, 154 players are active. User engagement metrics indicate a 79% like percentage. The description highlights exploration of anomalies and outlines a permanent ban policy for exploits.

Description (written by the developer; not a statement by this register)

Dive in a world full of different anomalies, who knows what secrets lay there... A game by Literally, Unfamiliar. Any form of exploits will lead you to a unappealable permanent ban. If you think you were banned by mistake, please appeal in the community server.

Last updated by the developer 21 Aug 2026, 15:16 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
6,450,948
lifetime visits
79%
liked (3,980 👍 / 1,074 👎)
6,758
favourites (1.0 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88133110.510 August 2026 — 133 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–140 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-45
10 Aug 2026, 20:03133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

great donation
1,000 R$
Medium donation
500 R$
UUI - VIP
350 R$
Smol donation
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Merry Destruction · other30,230 · 0.60% win
The Worst Will Happen · other23,797 · 2.9% win
Nowhere to lose · other11,225 · 2.9% win
Forgive me my children... · other7,876 · 1.5% win
Claimed a Piece of Heaven · collection3,446 · 1.4% win
👍 · other3,339 · 0.00% win
The Spooky Fear You · other2,874 · 0.00% win
John Illumina · other1,016 · 0.00% win
Menace to Horror · other836 · 0.00% win
Blessing of Ardor · other535 · 0.10% win
Fifth Folded · progression152 · 0.10% win
Lost in Identities · other33 · 0.00% win
Onyx Wielder · other6 · 0.00% win
Tyrant Intolerance · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3479no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 23:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.