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Scary Hunt 2024: Lobby

Scary Hunt 2024: Lobby

A Roblox experience owned by A Legião (T.R).

Social & hangoutENevent lobbybadge huntingmulti-game event

Description (written by the developer; not a statement by this register)

12 Oct. - 09 Nov. (+9 days) Scary Hunt is an event that involves the search for Badges in other games, games that are invited to participate so that in the end you can win prizes in PVP CLASSIC and in the participating games, basically an event inspired by the platform's THEs. This game is about the Lobby, the place where players will gather to collect prizes that will be given automatically, search for games, etc. Each developer will have their choice of making the Quest. This version is from this year, we don't know if we will have future versions, but this one is more for testing. We are working in several languages. Lobby by: TheReal_Reset & KailesGB

Last updated by the developer 29 May 2026, 13:41 UTC.

0
playing (measured 13 Aug 2026, 10:20 UTC)
231
lifetime visits
100%
liked (5 👍 / 0 👎)
4
favourites (17.3 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome35 · 0.00% win
Scary quest · other19 · 0.00% win
End. · other15 · 0.00% win
PRIZE: Pumpkin Pink · collection9 · 0.00% win
PRIZE: Scary Halo · collection8 · 0.00% win
PRIZE: Scary Red Halo · other7 · 0.00% win
PRIZE: Ghost Burger · progression6 · 0.00% win
??? · other5 · 0.00% win
You have completed 100% of Scary Hunt. · progression3 · 0.00% win
Special Emblem · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.