[TIME TRIALS + 2xππ₯] Anime Ascensions
A Roblox experience owned by Anime Ascend Team.
SimulatorENsimulatoranimetime trials
Anime Ascensions Simulator is a Roblox simulator experience created on June 13, 2024. The game has accumulated 541,975 lifetime visits and 4,260 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience. The title includes time trial and multiplier modifiers in its name.
Description (written by the developer; not a statement by this register)
Welcome to Anime Ascensions Simulator! New Code at 5k likes! β Join the "Anime Ascend Team" roblox group for +10% strength, gem, and drops multiplier as well as +0.2 luck! β Premium Players receive +10% strength, gem, and drops multiplier as well as +0.2 luck! π₯ Gain Strength to get stronger !π₯ π Use Gems to get strong champions into your team! π β Get stronger to defeat the enemies! β π§± Use materials to craft swords! π§± π₯ Complete Quests for extra buffs! π΄ βοΈ Defeat the MEGA BOSS for rewards AND A LIMITED TIME SWORD! βοΈ β Get strong and be on the leaderboards! Are you capable of getting of getting on the leaderboard? π΄ βοΈ Get to high rooms in Time Trials to get more rewards! βοΈ Current Codes in game: - Update2 - AnimeAscensionsSimulator - 2kLikes - SorryForShutdown Created by Anime Ascend Team
Last updated by the developer 6 Aug 2026, 19:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.