💈 Brazilian Barbershop [RP]
A Roblox experience owned by The Good Studio.
RoleplayPTbarber shoproleplaycustomer service
💈 Brazilian Barbershop [RP] is a roleplay experience created on 2024-06-13. It has accumulated 2,966,041 lifetime visits and 7,951 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The description highlights barber shop roleplay mechanics, including unlocking haircuts and completing missions.
Description (written by the developer; not a statement by this register)
✨ Welcome to the Dream Barber Shop! ✨ ✂️ Random or celebrity customers are ready for transform your look into our barber shop. Meet everyone with amazing haircuts and watch your fame grow! 💈 With money, unlock more than 10 haircuts unique. Become the master of styles and keep your satisfied customers! 🏆 Complete missions and earn achievements in Roblox. Show your skills and collect all achievements available. 🌟 The higher your reputation, the more money you will receive. Gain the trust of your customers and see your profit increase! ⏰ Do not delay to meet customers! They will get angry if will have to wait a long time. Be fast and efficient to maintain all happy. 📏 Expand your barber shop and increase your ability to attention. Make your barber shop grow and become the barber most famous in town! Don't waste time and come play Dream Barbershop right now!
Last updated by the developer 9 Feb 2026, 18:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:02 | 73 | no change |
| 24 Aug 2026, 06:01 | 73 | no change |
| 14 Aug 2026, 06:00 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.