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[UPDATE 6!] Absolute Driving (BETA)

[UPDATE 6!] Absolute Driving (BETA)

A Roblox experience owned by Absolute Driving.

RacingENcar simulationracingvehicle customization

Absolute Driving (BETA) is a racing experience created on June 14, 2024. It has accumulated 945,399 lifetime visits and 4,351 favorites. The game holds an 82% like percentage. Currently, zero players are active. The title focuses on driving simulation, vehicle customization, and racing mechanics within the racing genre.

Description (written by the developer; not a statement by this register)

🏁 Welcome to Absolute Driving 🏁 ---------------------------------------------- 🔔 Follow our game to get notified of updates! ⚠️ Game is still in development—expect occasional bugs ---------------------------------------------- 🚦 Driving & Racing simulation 🚗 Collect exclusive barn finds 🏁 Race against players in races 🎨 Customize your cars 🛠️ Tune up your cars ---------------------------------------------- Credits: Map/Modeling/UI: Absoluzy Building: Syn3rgize Programming: VU43E Tags: Car, Driving, Racing, Drive, Race, Vehicle, Simulation, Simulator, Car Driving, Race Simulator

Last updated by the developer 5 Jul 2026, 13:26 UTC.

0
playing (measured 10 Aug 2026, 22:02 UTC)
945,399
lifetime visits
82%
liked (1,570 👍 / 334 👎)
4,351
favourites (4.6 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GT3 Cars Pack
299 R$
VIP
299 R$
2X Cash
199 R$
AD Starterpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Absolute Driver! · other519,479 · 0.00% win
OG Driver · other146,529 · 0.00% win
Absolute Tuner · other42,240 · 0.00% win
First Time Finder! · welcome14,353 · 0.00% win
Millionaire! · other1,539 · 0.00% win
1,000 Miles · progression304 · 0.00% win
10 Million! · other222 · 0.00% win
100,000,000 · progression73 · 0.00% win
10,000 Miles · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0682no change
14 Aug 2026, 16:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.