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[πŸ†] Magic Blade Simulator βš”οΈ

[πŸ†] Magic Blade Simulator βš”οΈ

A Roblox experience owned by Campfire Labs.

SimulatorENRPGPet CollectionRebirth Mechanics

[πŸ†] Magic Blade Simulator βš”οΈ is a simulator experience created on 2024-06-14. It has accumulated 2,157,327 lifetime visits and 12,333 favorites. The game holds a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

An RPG-like Simulator! πŸ‘‘ Climb the leaderboards βš”οΈ Defeat bosses for secret loot 🐾 Hatch pets for huge boosts 🌌 Explore 6+ realms πŸ”‹ Rebirth for powerful upgrades 🎁 Code 8000likes for a free boost, next at 10k Likes! πŸš€ Premium players get +25% XP & Magic

Last updated by the developer 3 Jul 2026, 22:12 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
2,157,327
lifetime visits
90%
liked (9,180 πŸ‘ / 1,064 πŸ‘Ž)
12,299
favourites (5.7 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2X Gem Equip
999 R$
6 Chest Open
699 R$
6 Egg Hatch
699 R$
4X Luck
599 R$
Ultra VIP
599 R$
2X Black Market Coins
599 R$
Double Swing Speed
349 R$
Triple Chest Opening
199 R$
Triple Open Eggs
199 R$
50% Price Merchant Shop
139 R$
2X Luck
129 R$
Faster Egg Opening
125 R$
Fast Chest Opening
125 R$
+200 Pet Storage
99 R$
Teleport
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Magic Blade Sim! Β· welcome293,094 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 β€” 90 % liked3 September 2026 β€” 90 % liked3 October 2026 β€” 90 % liked23 October 2026 β€” 90 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:5190no change
3 Oct 2026, 11:4890no change
3 Sept 2026, 11:4590no change
14 Aug 2026, 08:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.