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[UPD 5] Anime Saga

[UPD 5] Anime Saga

A Roblox experience owned by System Arts Studio.

AdventureENanimedungeon crawlercharacter collection

Anime Saga is an adventure experience created on June 14, 2024. It has accumulated 73,728,423 lifetime visits and 138,625 favorites. The game maintains a 98% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌌 Anime Saga | Unleash Your True Power! Enter the world of Anime Saga, where anime universes collide in an epic dungeon adventure! Equip powerful heroes from your favorite anime and battle through dangerous dungeons to prove your strength. 🌀 Key Features: ⚔️ Conquer increasingly difficult dungeons filled with fierce enemies and bosses. 🌟 Unlock and upgrade anime-inspired characters, each with unique abilities. 👥 Team up with friends or go solo in your quest for greatness. 🎯 Join limited-time events for exclusive heroes and rewards! Are you ready to write your legend in the world of Anime Saga?

Last updated by the developer 16 Jul 2026, 15:20 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
73,728,423
lifetime visits
98%
liked (429,318 👍 / 9,417 👎)
138,564
favourites (1.9 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP +
999 R$
VIP
299 R$
Extra Unit Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,731,701 · 0.00% win
Chunin Ninja · other711,942 · 0.00% win
Jounin · other711,542 · 0.00% win
Genin Ninja · other592,794 · 0.00% win
Pirate · other457,261 · 0.00% win
Level 15 · progression421,733 · 0.00% win
Expert Pirate · other349,356 · 0.00% win
Legendary Pirate · other349,325 · 0.00% win
Slayer · other340,358 · 0.00% win
Demon Slayer · other289,132 · 0.00% win
Hashira · other289,082 · 0.00% win
Level 25 · progression263,551 · 0.00% win
Strong Warrior · other224,562 · 0.00% win
Legendary Warrior · other224,523 · 0.00% win
Warrior · other164,320 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3898no change
23 Aug 2026, 13:3598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.