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Admin Arena [Alpha]

Admin Arena [Alpha]

A Roblox experience owned by Insane Game Show.

AdventureENbattle royalerole-based survivaladmin powers

Description (written by the developer; not a statement by this register)

⚠️ ALPHA Release – Expect Bugs! ⚠️ Admin Arena is a one-of-a-kind battle royale where the rules are flipped: 👑 One player becomes the all-powerful ADMIN, standing above the arena and unleashing chaos with devastating commands—bombs, black holes, UFOs, mega hammers, and more! 🛡️ The rest of the players must survive in the arena, each with their own unique role—Sheriff, Teleporter, Saboteur, Assistant, and more! ⌛ Outsmart the Admin and survive until the timer runs out… or get eliminated in the madness! 💰 Earn coins in the lobby to unlock new, over-the-top commands. ⚡ Every round is different—expect wild powers, unpredictable twists, and nonstop chaos! Will you survive the Admin’s wrath, or rise to power as the next ADMIN? Credits: BIULDERBRO - Freecam system Xiraero - Builder for parts of the lobby

Last updated by the developer 18 Jul 2026, 10:23 UTC.

0
playing (measured 11 Aug 2026, 16:33 UTC)
13,587
lifetime visits
87%
liked (45 👍 / 7 👎)
80
favourites (5.9 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Equipped
250,000 R$
Rainbow Carpet (in lobby)
149 R$
Rainbow Trail
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.