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Saw Experiment

Saw Experiment

A Roblox experience owned by ALTF4 Productions.

HorrorENhorrorminigamessurvival

Description (written by the developer; not a statement by this register)

!!!WARNING!!! Lots of Flashing Lights, Loud Noises, and Graphic Scenes Recent Update: NPCs added to fill in empty slots so its always an 8 player experience! You can play solo now! This is a 1 to 8 players experience where you have to go through torturous games where only one can walk away. Do you have the key puzzle piece to survival in you? Or will this game turn you to another example of those unfit for redemption. !Also expect bugs this isn't nearly a stable version yet! (tags: saw, jigsaw, traps, minigames, horror, trials, beta, experiment, survival)

Last updated by the developer 1 Aug 2026, 14:48 UTC.

0
playing (measured 15 Aug 2026, 16:48 UTC)
6,526
lifetime visits
93%
liked (42 👍 / 3 👎)
84
favourites (12.9 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
100 R$
Small Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other2,478 · 100.0% win
Help Recommended · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9317 August 2026 — 93 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:3793no change
17 Aug 2026, 17:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.