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[The Strawberry Festival

[The Strawberry Festival

A Roblox experience owned by Titogruppos.

RoleplayENroleplaysocialcommunity events

Description (written by the developer; not a statement by this register)

Hi, welcome here. Pagliaeven is an "rp" game provided by Drancy. Last update=ORANGE SHOP BY ILA I leave you the list of all the strawman days of how the RPs work that you can do from 3 players or on And this is the map if we make them. Monday: Chill Day (real life family...) Tuesday: Rare RP Wednesday: Chill like Monday Thursday: Like Tuesday Friday: New RP! Saturday: Chill Day or RP with admin powers Sunday: Chill Day or RP with admin powers Note: Of course, these RPs and things are only done if there is one of the creators or both of them. If you are alone, you can do them too, but do whatever you want except RP admin powers. Welcome to Pagliaeven RP🤓

Last updated by the developer 8 Aug 2026, 14:01 UTC.

0
playing (measured 14 Aug 2026, 20:23 UTC)
1,413
lifetime visits
33%
liked (3 👍 / 6 👎)
15
favourites (10.6 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

???
10,000,000 R$
Pass creatore LOL
10,000 R$
Chiusura gioco???
3,000 R$
Vip
3,000 R$
Dona 1000 Robux (Sono povero pls)
999 R$
Admin
800 R$
Tutti i badges
610 R$
Mamhod PASS
145 R$
Dona 100 robux
99 R$
Dona 1 robux
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entered! · welcome0 · 0.00% win
Explored the entire map!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.