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[DAILY] SPIN FOR DONATE

[DAILY] SPIN FOR DONATE

A Roblox experience owned by SFDE Studio.

Social & hangoutENdonationroulettesocial

[DAILY] SPIN FOR DONATE is a social-hangout experience created on 2024-06-14. The game features a donation-based roulette mechanic with Normal and Plus spin options. It has recorded 2,810,800 lifetime visits and 694,229 favorites. Currently, zero users are playing. The experience holds a 42% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

🪄 The game works like this: you enter, choose your favorite donation, place it on the roulette wheel and wait for someone to donate to you. There are two types of SPIN in the game: NORMAL SPIN and SPIN PLUS. SPIN NORMAL takes 1 minute and 30 seconds to spin, while SPIN PLUS spins every 15 minutes. Call your friends and come have fun! 😊 ⭐ HOW TO PLAY: 1- Click on the 🎲 icon. This will show all your gamepasses, t-shirts, pants and shirts. Choose what you want. 2- You will see two buttons below: “ADD TO SPIN” or “ADD TO SPIN PLUS”. Choose what you prefer. 3- After choosing, just wait for the SPIN to spin! 😊 🎲 NORMAL SPIN - Appears only on the server you are on. - You can only add 1 donation in it, not more than that. 💎 SPIN PLUS - Appears on all servers for all players. - You need to have credits to add your donations to it. ⚠️ For a donation to appear available, you need to place a gamepass in a public game. Your donations are calculated based on the items and gamepasses.

Last updated by the developer 1 Apr 2025, 04:10 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
2,810,800
lifetime visits
42%
liked (474 👍 / 651 👎)
694,196
favourites (247.0 per 1k visits)
14 June 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,687,189 · 100.0% win
1K · other99,130 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4214 August 2026 — 42 % liked24 August 2026 — 42 % liked3 September 2026 — 42 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3242no change
24 Aug 2026, 06:3142no change
14 Aug 2026, 06:3042first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.