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Really Fun Obby

Really Fun Obby

A Roblox experience owned by TopGames Formation.

ObbyENrainbow themeparkourspeed run

Really Fun Obby is an obby experience created on 2024-06-14. It currently has 233 players. The game has accumulated 26,987,716 lifetime visits and 863,720 favorites. User engagement metrics show a 75% like percentage. The description highlights rainbow-infused obstacle courses and trail equipment features.

Description (written by the developer; not a statement by this register)

🌟Welcome to a Really Fun Obby! A crazy rainbow-infused obstacle course of pure fun! 🌟 👑 You can use collected wins to equip stunning trails! 👑 👍Don't forget to Like and Favorite, we appreciate all the support⭐ 📝Report any bugs by leaving a group comment! Tags: rainbow obstacle course mega fun easy obby parkour speed run 100 speedrun running difficult medium extreme colorful cartoon tower toh towers

Last updated by the developer 24 Jun 2026, 13:39 UTC.

94
playing (measured 24 Aug 2026, 03:50 UTC)
27,268,873
lifetime visits
75%
liked (2,866 👍 / 971 👎)
873,240
favourites (32.0 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94269181.510 August 2026 — 219 players21 August 2026 — 126 players21 August 2026 — 132 players21 August 2026 — 111 players21 August 2026 — 140 players22 August 2026 — 137 players22 August 2026 — 180 players22 August 2026 — 157 players22 August 2026 — 137 players22 August 2026 — 126 players22 August 2026 — 142 players22 August 2026 — 121 players22 August 2026 — 150 players22 August 2026 — 155 players22 August 2026 — 154 players22 August 2026 — 181 players22 August 2026 — 204 players22 August 2026 — 243 players22 August 2026 — 244 players22 August 2026 — 238 players22 August 2026 — 269 players22 August 2026 — 217 players22 August 2026 — 225 players22 August 2026 — 232 players22 August 2026 — 212 players22 August 2026 — 177 players22 August 2026 — 150 players22 August 2026 — 168 players22 August 2026 — 168 players23 August 2026 — 184 players23 August 2026 — 173 players23 August 2026 — 207 players23 August 2026 — 151 players23 August 2026 — 138 players23 August 2026 — 132 players23 August 2026 — 141 players23 August 2026 — 179 players23 August 2026 — 186 players23 August 2026 — 174 players23 August 2026 — 208 players23 August 2026 — 217 players23 August 2026 — 248 players23 August 2026 — 211 players23 August 2026 — 228 players23 August 2026 — 229 players23 August 2026 — 257 players23 August 2026 — 216 players23 August 2026 — 235 players23 August 2026 — 190 players23 August 2026 — 161 players23 August 2026 — 157 players23 August 2026 — 154 players23 August 2026 — 130 players24 August 2026 — 125 players24 August 2026 — 111 players24 August 2026 — 130 players24 August 2026 — 94 players10 August 202624 August 2026
57 measurements spanning 14 days, net -125. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–295 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 57
Measured (UTC)PlayersChange
24 Aug 2026, 03:5094-36
24 Aug 2026, 02:50130+19
24 Aug 2026, 01:50111-14
24 Aug 2026, 00:50125-5
23 Aug 2026, 23:50130-24
23 Aug 2026, 22:50154-3
23 Aug 2026, 21:50157-4
23 Aug 2026, 20:50161-29
23 Aug 2026, 19:50190-45
23 Aug 2026, 18:50235+19
23 Aug 2026, 17:50216-41
23 Aug 2026, 16:50257+28
23 Aug 2026, 15:50229+1
23 Aug 2026, 14:50228+17
23 Aug 2026, 13:50211-37
23 Aug 2026, 12:50248+31
23 Aug 2026, 11:50217+9
23 Aug 2026, 10:50208+34
23 Aug 2026, 09:50174-12
23 Aug 2026, 08:50186first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
698 R$
Speed Coil
78 R$
Gravity Coil
78 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,541,254 · 100.0% win
Completed! · progression3,177,807 · 42.0% win
Win Claimed! · other133,690 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7521 August 20261 November 2026
64 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
1 Nov 2026, 16:1675no change
22 Oct 2026, 16:0875no change
12 Oct 2026, 16:0775no change
2 Oct 2026, 16:0675no change
22 Sept 2026, 16:0575no change
12 Sept 2026, 16:0375no change
2 Sept 2026, 16:0175no change
24 Aug 2026, 03:5075no change
24 Aug 2026, 02:5075no change
24 Aug 2026, 01:5075no change
24 Aug 2026, 00:5075no change
23 Aug 2026, 23:5075no change
23 Aug 2026, 22:5075no change
23 Aug 2026, 21:5075no change
23 Aug 2026, 20:5075no change
23 Aug 2026, 19:5075no change
23 Aug 2026, 18:5075no change
23 Aug 2026, 17:5075no change
23 Aug 2026, 16:5075no change
23 Aug 2026, 15:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.