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Crash into Cars on a Bridge

Crash into Cars on a Bridge

A Roblox experience owned by Divcetive Corporation.

SimulatorENdestructionphysicsvehicle

Crash into Cars on a Bridge is a simulator experience created on 2024-06-14. It has recorded 5,902,639 lifetime visits and currently has 27 players online. The title holds 11,955 favorites and maintains a 68% like percentage. Support for the game has ended, with no further updates planned.

Description (written by the developer; not a statement by this register)

⚠️Support for this game has ended, it will not receive anymore updates⚠️ Just Crash and Explode! A decent device and strong internet connection is strongly advised for the best performance! Like and Favorite to show your support!👍✅ Original Release: 6/14/2022 how did this get popular 🤔 Shutdown = Update/Bug Fix

Last updated by the developer 9 May 2026, 16:55 UTC.

27
playing (measured 10 Aug 2026, 19:16 UTC)
5,902,639
lifetime visits
68%
liked (2,739 👍 / 1,284 👎)
12,167
favourites (2.1 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1624first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visited Crash into Cars on a Bridge! · other2,176,542 · 96.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2068no change
14 Aug 2026, 00:2068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.