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Crash into Cars on a Bridge

Crash into Cars on a Bridge

A Roblox experience owned by Divcetive Corporation.

SimulatorENdestructionphysicsvehicle

Crash into Cars on a Bridge is a simulator experience created on 2024-06-14. It has recorded 5,902,639 lifetime visits and currently has 27 players online. The title holds 11,955 favorites and maintains a 68% like percentage. Support for the game has ended, with no further updates planned.

Description (written by the developer; not a statement by this register)

⚠️Support for this game has ended, it will not receive anymore updates⚠️ Just Crash and Explode! A decent device and strong internet connection is strongly advised for the best performance! Like and Favorite to show your support!👍✅ Original Release: 6/14/2022 how did this get popular 🤔 Shutdown = Update/Bug Fix

Last updated by the developer 9 May 2026, 16:55 UTC.

27
playing (measured 10 Aug 2026, 19:16 UTC)
5,902,639
lifetime visits
68%
liked (2,845 👍 / 1,328 👎)
12,977
favourites (2.2 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1624first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visited Crash into Cars on a Bridge! · other2,267,268 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3268no change
13 Oct 2026, 00:3068no change
3 Oct 2026, 00:2368no change
23 Sept 2026, 00:2368no change
13 Sept 2026, 00:2268no change
3 Sept 2026, 00:2168no change
24 Aug 2026, 00:2068no change
14 Aug 2026, 00:2068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.