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Hajwala X

Hajwala X

A Roblox experience owned by TrueFate Studios.

RacingARdriftingarabic cultureopen world

Hajwala X is a racing experience created on June 15, 2024. It currently has 639 players and 28,545,063 lifetime visits. The game holds a 77% like percentage and 71,326 favorites.

Description (written by the developer; not a statement by this register)

يا هلا فيك في أقوى ماب تفحيط ب السعوديه! 🚗🔥هجولة 🏁 لعبه تفحيط و بطابع عربي، تجمع كل عشاق السيارات في مكان واحد! 🏎️💨 💨 جهز سيارتك، وابدأ الهجولة في شوارع الماب المفتوح! 🎮 سيارات كثيره و متنوعه , قراج مميز , دعم لجميع الاجهزه 👑 اثبت مهاراتك وصير ملك الهجولة بين العرب! 🚀 وش تنتظر؟ ادخل الماب وخلك جاهز للمنافسة! 🔥 Premium Benefits: Premium tag in chat

Last updated by the developer 26 Aug 2026, 08:41 UTC.

87
playing (measured 30 Aug 2026, 03:50 UTC)
29,624,495
lifetime visits
78%
liked (13,245 👍 / 3,726 👎)
83,092
favourites (2.8 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8762335510 August 202630 August 2026
201 measurements spanning 19 days, net -508. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–703 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 201
Measured (UTC)PlayersChange
30 Aug 2026, 03:5087-43
30 Aug 2026, 02:50130-54
30 Aug 2026, 01:50184no change
30 Aug 2026, 00:50184+22
29 Aug 2026, 23:50162-46
29 Aug 2026, 22:50208-33
29 Aug 2026, 21:50241-14
29 Aug 2026, 20:50255-16
29 Aug 2026, 19:50271+119
29 Aug 2026, 18:50152-90
29 Aug 2026, 17:50242-111
29 Aug 2026, 16:50353+48
29 Aug 2026, 15:50305-66
29 Aug 2026, 14:50371-60
29 Aug 2026, 13:50431+5
29 Aug 2026, 12:50426-34
29 Aug 2026, 11:50460+4
29 Aug 2026, 10:50456+106
29 Aug 2026, 09:50350+15
29 Aug 2026, 08:50335first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

دبل نقاط x2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome ! · welcome8,906,908 · 65.2% win
play for 1 hour straight ! · progression162,155 · 1.8% win
MeetTheDevs! · social8,689 · 0.00% win
غشاش ! · other2,096 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.521 August 202622 October 2026
207 measurements spanning 62 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 207
Measured (UTC)% likedChange
22 Oct 2026, 15:5378no change
12 Oct 2026, 15:5278no change
2 Oct 2026, 15:5178+1
22 Sept 2026, 15:4977no change
12 Sept 2026, 15:4877no change
2 Sept 2026, 15:4577no change
30 Aug 2026, 03:5077no change
30 Aug 2026, 02:5077no change
30 Aug 2026, 01:5077no change
30 Aug 2026, 00:5077no change
29 Aug 2026, 23:5077no change
29 Aug 2026, 22:5077no change
29 Aug 2026, 21:5077no change
29 Aug 2026, 20:5077no change
29 Aug 2026, 19:5077no change
29 Aug 2026, 18:5077no change
29 Aug 2026, 17:5077no change
29 Aug 2026, 16:5077no change
29 Aug 2026, 15:5077no change
29 Aug 2026, 14:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.