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Battle Commander Simulator

Battle Commander Simulator

A Roblox experience owned by gDev.

SimulatorENRTSSimulatorMilitary

Description (written by the developer; not a statement by this register)

Rise through the ranks in this dynamic RTS-styled simulator Fight fast paced battles in 3 unique maps, 3 unique eras, 3 unique scenarios, and 3 different game modes The game is in Beta so there will be bugs, but also frequent updates -post bugs and suggestions in the gDev community wall +10 Prestige every 60 seconds of play time Enjoyed the game? Don't forget to like, favorite, and share to support development

Last updated by the developer 4 Jun 2026, 19:37 UTC.

0
playing (measured 23 Aug 2026, 08:30 UTC)
17,764
lifetime visits
54%
liked (19 👍 / 16 👎)
92
favourites (5.2 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5x Budget
500 R$
2x Prestige
350 R$
Imperial Commander
250 R$
2x Starting Supplies
150 R$
1.25% Army Boosts
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited Battle Commander Simulator · welcome2,338 · 0.00% win
Incompetent Commander · other16 · 0.00% win
Victorious Commander · progression13 · 0.00% win
Prestigious Commander · progression3 · 0.00% win
Heroic Monster · progression2 · 0.00% win
Grave Digger · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.