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REGRET OBBY

REGRET OBBY

A Roblox experience owned by -VERY HARD OBBIES-.

ObbyENparkourhigh difficultyobstacle course

REGRET OBBY is an obby experience created on 2024-06-15. It has accumulated 1,725,349 lifetime visits and 218,686 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description notes 200 stages with increasing difficulty. Tags include adventure, parkour, and challenging.

Description (written by the developer; not a statement by this register)

Dive into 200 stages that begin simple but ramp up the difficulty! It's a rewarding climb, but be prepared for a challenge. Most won't conquer it all, but that's half the fun! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, win, cry.

Last updated by the developer 27 Jul 2025, 18:59 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
1,725,349
lifetime visits
68%
liked (3,445 👍 / 1,630 👎)
218,635
favourites (126.7 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
999 R$
VIP
399 R$
Magic Carpet
398 R$
Fling Glove
387 R$
Invincibility
249 R$
Taser
199 R$
Fusion Coil
149 R$
Boombox
100 R$
Gravity Coil
99 R$
Flashbang
79 R$
Speed Coil
79 R$
Bloxy Cola
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,127,173 · 0.00% win
Completed 20 stages! · progression891,813 · 0.00% win
Completed 40 stages! · progression601,779 · 0.00% win
Completed 60 stages! · progression437,351 · 0.00% win
Completed 80 stages! · progression291,639 · 0.00% win
Completed 100 stages! · progression153,157 · 0.00% win
Completed 120 stages! · progression76,197 · 0.00% win
Invited Friends! · social43,592 · 0.00% win
Completed 140 stages! · progression25,258 · 0.00% win
Completed 160 stages! · progression5,620 · 0.00% win
Completed 180 stages! · progression3,060 · 0.00% win
Completed 200 stages! · progression1,694 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2268no change
14 Aug 2026, 10:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.