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monster kill test

monster kill test

A Roblox experience owned by Sparkling Studios ⋆.

SurvivalENsurvivalcombatmonster

Description (written by the developer; not a statement by this register)

RUN, FIGHT, SURVIVE. The monster is constantly coming out of his cave to look for victims, the victims will have to fight back. By killing him buy better items and show the monster that you are not a victim. Can you do it? 🎁 Join our group to get 10000 Points; https://www.roblox.com/groups/34361923 🔥 For Roblox Premium you will be given 10% more points for defeating a monster; https://www.roblox.com/premium/membership 👍 If you really enjoyed the game and want more updates, give it a like and add it to your favorites! 💖 Thanks for playing! Created and developed by Sparkling Studios.

Last updated by the developer 22 Jun 2026, 22:03 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
209,504
lifetime visits
84%
liked (918 👍 / 169 👎)
1,461
favourites (7.0 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Discount
599 R$
VIP
349 R$
Iron Lungs
249 R$
Starter Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome32,158 · 23.5% win
Your first death · other20,182 · 47.1% win
Your first Monster kill · progression17,841 · 23.5% win
Your first hour started · other16,221 · 23.5% win
You survived the first time in an hour · progression12,252 · 23.5% win
Play with a friend · social9,671 · 0.00% win
You have reached 10,000 Points · progression8,643 · 23.5% win
You joined our group · social8,231 · 23.5% win
Meet the Developer · other540 · 0.00% win
You have reached 50,000 Points · progression374 · 0.00% win
You're cool · other283 · 0.00% win
You have reached 100,000 Points · progression178 · 0.00% win
You have reached 250,000 Points · progression49 · 0.00% win
You have reached 500,000 Points · progression18 · 0.00% win
You have reached 1,000,000 Points · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1784no change
15 Aug 2026, 04:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.