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[💪2X]💥Crushing Simulator

[💪2X]💥Crushing Simulator

A Roblox experience owned by CleeSim.

SimulatorENsimulatorstrengthrebirth

[💪2X]💥Crushing Simulator is a simulator experience created on 2024-06-15. It has accumulated 1,371,394 lifetime visits and 81,337 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights rebirth mechanics, strength upgrades, and zone conquests.

Description (written by the developer; not a statement by this register)

🔥Join The CleeSim Group, And LIKE The Game For 25% More Strength from The Daily Chest! Group Link: https://www.roblox.com/groups/13666720/CleeSim 💪Welcome to Crushing Simulator! 💪Crush Objects With Your Bare Hands To Become The Strongest! 🔥Rebirth Your Body To Become Unrecognizable! 🪙Use Your Upgrade Tokens To Achieve Insane Strength! 👑Fight Off Your Enemies And Conquer The Strength Zones! 💯Compete On The Leaderboards! ✨Play Now And Become The Strongest Robloxian Ever! 💪UPDATE 6! 🔥1 New Rebirth! 🗺️1 New Zone! ⚙️Bug Fixes!

Last updated by the developer 11 Jul 2025, 18:50 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,371,394
lifetime visits
89%
liked (2,931 👍 / 347 👎)
81,322
favourites (59.3 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Fast Crusher
249 R$
Half Price
249 R$
2X Damage
249 R$
2X Health
249 R$
2X Upgrade Token
249 R$
2X Strength
249 R$
Fast Runner
149 R$
Auto Train
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Crushing Simulator! · welcome418,449 · 0.00% win
1st Rebirth · progression92,164 · 0.00% win
2nd Rebirth · progression29,678 · 0.00% win
3rd Rebirth · progression10,230 · 0.00% win
4th Rebirth · progression5,900 · 0.00% win
5th Rebirth · progression4,149 · 0.00% win
6th Rebirth · progression2,965 · 0.00% win
7th Rebirth · progression2,026 · 0.00% win
8th Rebirth · progression1,176 · 0.00% win
9th Rebirth · progression824 · 0.00% win
10th Rebirth · progression628 · 0.00% win
1st Super Rebirth · progression471 · 0.00% win
11th Rebirth · progression356 · 0.00% win
12th Rebirth · progression241 · 0.00% win
13th Rebirth · progression192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:4589no change
3 Oct 2026, 15:3889no change
14 Aug 2026, 13:0289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.