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Calling All Engines

Calling All Engines

A Roblox experience owned by FOS Studios.

Calling All Engines is a Roblox experience created on 2024-06-15. It has accumulated 870,397 lifetime visits and 3,268 favorites. The title holds a 79% like percentage. Currently, zero users are playing. The genre field is null. The description indicates the project is an early access work in progress with ongoing updates.

Description (written by the developer; not a statement by this register)

updatesbeing worked on this game is big and getting bigger, there maybe same lag, especially when doing the jobs. Currently a test track, several place holders. Lots of building left to do. don't expect a fully functional game. This is Early Access WIP 🚂 PRIVATE SERVERS ARE FREE for now so please use them to play in peace Explore this fictional place, complete jobs to earn money and purchase new engines and rollingstock Join the group to learn about new updates coming soon will be group members only areas and engines THIS IS A WORK IN PROGRESS THERE WILL BE BUGS and things may not save No trolling, griefing, spamming, exploiting etc

Last updated by the developer 31 Jul 2026, 18:09 UTC.

0
playing (measured 10 Aug 2026, 21:19 UTC)
870,397
lifetime visits
79%
liked (720 👍 / 191 👎)
3,273
favourites (3.8 per 1k visits)
15 June 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Earn 2x FOS Points per Paycheck
200 R$
Earn 1.5x FOS Points per Paycheck
175 R$
Donation Lvl 3
100 R$
Donation lvl 2
50 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome198,295 · 41.2% win
Happy 1st Birthday · other1,392 · 0.00% win
You've Met A Developer · other374 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4579no change
14 Aug 2026, 16:3779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.