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Envy My Locket Tour | Madison B

Envy My Locket Tour | Madison B

A Roblox experience owned by Vivid Records.

RoleplayENconcert roleplaymusician simulationoutfit customization

Description (written by the developer; not a statement by this register)

Welcome to The Envy My Locket Tour! This is a concept roleplay game where you can dress up as Madison, her openers, dancers or even control the show. We have a bunch of outfits, lifts, props and visuals that were created with a vision to bring to roblox this beautiful show. -------- Join our group for access to the control room: https://www.roblox.com/groups/32995381 To join the group on mobile, scroll down until you find "Developer" click it then it should appear our group page then just click "Join Group" Report trollers in our comms server! ➡️ This game was Developed / Includes assets by: Mike (Bobage_sim); Devin; gabys2005. If an asset you made was included in this game and you weren't credited please DM us on our comms server, and we'll credit you! locket, life, support, arena, tour, show, stadium, eras, madison, singer, jennie, troye, fun, vivid, envy, leaves, spinnin

Last updated by the developer 9 Aug 2026, 21:38 UTC.

1
playing (measured 10 Aug 2026, 17:51 UTC)
76,806
lifetime visits
88%
liked (157 👍 / 22 👎)
593
favourites (7.7 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owner · social17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:5288no change
15 Aug 2026, 13:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.