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Survive Inside Out 2 Killers

Survive Inside Out 2 Killers

A Roblox experience owned by Cegos Do Castelo.

SurvivalENInside Out 2Survival HorrorObby

Survive Inside Out 2 Killers is a survival experience created on 2024-06-15. It has accumulated 6,975,625 lifetime visits and 43,239 favorites. The game holds a 49% like percentage. Currently, zero users are playing. The experience features obstacle course and parkour elements.

Description (written by the developer; not a statement by this register)

Survive Inside Out 2 Killers! If you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. 😋 🎉 Survive for a special surprise! 🎉 Tags: Inside Out 2, Red Larva, Princess Loolilalu, neko girl, Jenny, Herobrine Sonic, Poppy, Catnap, playtime, dogday, catnap killer, Survival, Survive, Killer, Killers, Barry Obby, Barry Run Obby, Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Dream, Dream Obby, Platformer Obby, Dreams, Dreams Obby

Last updated by the developer 15 Jul 2024, 15:08 UTC.

0
playing (measured 11 Aug 2026, 01:52 UTC)
6,975,625
lifetime visits
49%
liked (655 👍 / 690 👎)
43,228
favourites (6.2 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Sword
450 R$
Jetpack
400 R$
Spaceship
400 R$
Grapple Hook
400 R$
Flying Cloud
400 R$
Laser Scythe
400 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,547,266 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4913 August 2026 — 49 % liked22 October 2026 — 49 % liked13 August 202622 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:0549no change
13 Aug 2026, 22:5249first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.