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[UPDATE] K-Cards [BETA]

[UPDATE] K-Cards [BETA]

A Roblox experience owned by K-Cards Community.

SimulatorENk-popcard collectionsimulator

[UPDATE] K-Cards [BETA] is a simulator experience created on 2024-06-15. It has accumulated 3,667,061 lifetime visits and 56,905 favorites. Currently, 4 users are playing. The experience holds a 94% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to K-Cards! K-Cards is a photocard collection simulator where you can collect and trade K-pop photocards! 🪙 Sell your taps for coins to open card packs 🔨 Craft your cards to get upgraded stats 🌍 Rebirth to unlock access to new worlds 💎 Use your gems for more upgrades and group exclusive packs Join the ROBLOX group for perks and rewards! 👉 https://www.roblox.com/groups/34461677/K-Cards-Community#!/about

Last updated by the developer 15 Jul 2026, 14:09 UTC.

4
playing (measured 10 Aug 2026, 15:05 UTC)
3,667,061
lifetime visits
94%
liked (23,157 👍 / 1,451 👎)
56,393
favourites (15.4 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1000 Card Storage
599 R$
Infinite Tap Capacity
599 R$
x2 Gems
299 R$
x2 Coins
249 R$
x2 Luck
249 R$
Auto Rebirth
149 R$
Auto Tap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to K-Cards! · welcome502,813 · 100.0% win
Dev's Little Treasure · other299 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:1894no change
23 Oct 2026, 04:1794no change
13 Oct 2026, 04:1694no change
3 Oct 2026, 04:1594no change
23 Sept 2026, 04:0894no change
13 Sept 2026, 04:0794no change
3 Sept 2026, 04:0694no change
24 Aug 2026, 04:0594no change
14 Aug 2026, 04:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.