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[UPDATE] K-Cards [BETA]

[UPDATE] K-Cards [BETA]

A Roblox experience owned by K-Cards Community.

SimulatorENk-popcard collectionsimulator

[UPDATE] K-Cards [BETA] is a simulator experience created on 2024-06-15. It has accumulated 3,667,061 lifetime visits and 56,905 favorites. Currently, 4 users are playing. The experience holds a 94% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to K-Cards! K-Cards is a photocard collection simulator where you can collect and trade K-pop photocards! 🪙 Sell your taps for coins to open card packs 🔨 Craft your cards to get upgraded stats 🌍 Rebirth to unlock access to new worlds 💎 Use your gems for more upgrades and group exclusive packs Join the ROBLOX group for perks and rewards! 👉 https://www.roblox.com/groups/34461677/K-Cards-Community#!/about

Last updated by the developer 15 Jul 2026, 14:09 UTC.

4
playing (measured 10 Aug 2026, 15:05 UTC)
3,667,061
lifetime visits
94%
liked (23,125 👍 / 1,443 👎)
56,790
favourites (15.5 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1000 Card Storage
599 R$
Infinite Tap Capacity
599 R$
x2 Gems
299 R$
x2 Luck
249 R$
x2 Coins
249 R$
Auto Rebirth
149 R$
Auto Tap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to K-Cards! · welcome493,020 · 100.0% win
Dev's Little Treasure · other257 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0694no change
24 Aug 2026, 04:0594no change
14 Aug 2026, 04:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.