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you have to eat 2000 motor vehicles

you have to eat 2000 motor vehicles

A Roblox experience owned by Silliest Cat Studios.

SimulatorENeating simulationvehicle interactionabsurdist humor

Description (written by the developer; not a statement by this register)

in this game you eat 2000 motor vehicles!!!!! super awesome things to do: eat cars eat cars eat cars get tetanus eat cars drive a plane eat golden cars THIS VERSION IS OUTDATED play at your own discretion gamepasses will be converted to new game soon

Last updated by the developer 6 Feb 2026, 03:51 UTC.

0
playing (measured 11 Aug 2026, 10:51 UTC)
178,187
lifetime visits
83%
liked (1,903 👍 / 393 👎)
3,088
favourites (17.3 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

krill
15,000 R$
Painter
150 R$
Sander
150 R$
T6 Farm
150 R$
tips
100 R$
fern
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

pilot license owner · other24,297 · 0.00% win
divination · other20,383 · 0.00% win
extra style · other18,664 · 0.00% win
obtain a ticket · collection9,511 · 0.00% win
extra steps · other3,954 · 0.00% win
addiction · other3,437 · 0.00% win
winner · other2,680 · 0.00% win
contracted tetanus · other2,475 · 0.00% win
gardener · other2,293 · 0.00% win
enthusiastic investor · other1,876 · 0.00% win
upgrade 101 · other99 · 0.00% win
#1 · other22 · 0.00% win
vending machine neurosystem · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.