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you have to eat 2000 motor vehicles

you have to eat 2000 motor vehicles

A Roblox experience owned by Silliest Cat Studios.

SimulatorENeating simulationvehicle interactionabsurdist humor

Description (written by the developer; not a statement by this register)

in this game you eat 2000 motor vehicles!!!!! super awesome things to do: eat cars eat cars eat cars get tetanus eat cars drive a plane eat golden cars THIS VERSION IS OUTDATED play at your own discretion gamepasses will be converted to new game soon

Last updated by the developer 6 Feb 2026, 03:51 UTC.

0
playing (measured 11 Aug 2026, 10:51 UTC)
178,187
lifetime visits
83%
liked (1,904 👍 / 392 👎)
3,087
favourites (17.3 per 1k visits)
15 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

krill
15,000 R$
Painter
150 R$
Sander
150 R$
T6 Farm
150 R$
tips
100 R$
fern
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

pilot license owner · other24,310 · 0.00% win
divination · other20,386 · 0.00% win
extra style · other18,673 · 0.00% win
obtain a ticket · collection9,516 · 0.00% win
extra steps · other3,956 · 0.00% win
addiction · other3,439 · 0.00% win
winner · other2,682 · 0.00% win
contracted tetanus · other2,475 · 0.00% win
gardener · other2,293 · 0.00% win
enthusiastic investor · other1,876 · 0.00% win
upgrade 101 · other100 · 0.00% win
#1 · other22 · 0.00% win
vending machine neurosystem · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked14 September 2026 — 83 % liked24 October 2026 — 83 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:0583no change
14 Sept 2026, 07:3483no change
15 Aug 2026, 05:4683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.