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squiandy's Difficulty Chart Obby

squiandy's Difficulty Chart Obby

A Roblox experience owned by Obby Developing.

ObbyENparkourprogressive difficultystage-based

Description (written by the developer; not a statement by this register)

Welcome to squiandy's Difficulty Chart Obby!👋 squiandy's Difficulty Chart obby is a parkour based game whereas the difficulty of the stages gradually increase as you progess.😳 As of now the difficulty reaches up to Terrifying!🩵 There is a total of 104 stages!📈 (at the moment) Your progress will be saved!✅ tags (ignore): Difficulty chart obby, jukes tower of hell, impossible obby, fun obby, hard obby, squiandy difficulty charts obby, squiandy, difficulty, obby, impossible, SDCO, tower of hell

Last updated by the developer 18 Apr 2026, 00:14 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
2,854
lifetime visits
54%
liked (14 👍 / 12 👎)
26
favourites (9.1 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

102,200
102,200 R$
Fusion Coil
80 R$
Speed Coil
50 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

54565518 August 2026 — 56 % liked28 August 2026 — 54 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:4954-2
18 Aug 2026, 11:4556first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.