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[DESC] DOORS: Untitled Rooms Game

[DESC] DOORS: Untitled Rooms Game

A Roblox experience owned by This group is gone (gone).

HorrorENhorrorfangameDOORS

Description (written by the developer; not a statement by this register)

Game is abandoned (for now) due to me working on another game and a very well-known game getting published again. Doors: The Rooms, but better... Upcoming Features: - Item Shop (uses coins as currency; can be found in the game) - Event Rooms (Seek Chase, Figure Library, etc.) Report bugs (or wanted features) in my Discord server NOTE: This game uses assets from the popular game DOORS. I highly recommend you to play it and support the developers when you can. I do not plan on making money from this. If there is any issue, please reach out to me privately and I will try to resolve the issue. CREDITS: @Lightning_Splash, @nicorocks6666 - Original game concept & Assets @manFace0765 - Server script coding & game mechanics @AbcSplash - Assets KEYWORDS: rooms, doors rooms, a90, a60, a120, doors floor rooms, a-rooms, doors the rooms, doors untitled rooms game, rooms floor, rooms fangame, rooms test, horror, doors, doors the mines, drooms, urg, untitled rooms game, rooms+

Last updated by the developer 14 Dec 2025, 20:36 UTC.

0
playing (measured 12 Aug 2026, 22:23 UTC)
310,445
lifetime visits
56%
liked (141 👍 / 109 👎)
385
favourites (1.2 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

What have I gotten myself into.. · other145,193 · 0.00% win
Buddy System · social25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5615 August 2026 — 56 % liked4 September 2026 — 56 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0256no change
15 Aug 2026, 00:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.