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Swamp Sim

Swamp Sim

A Roblox experience owned by sam's_group.

SimulatorENsimulationrecreationnature

Description (written by the developer; not a statement by this register)

A recreation of "Swamp Sim" by Arman Karshenas back in 2014. If you encounter any bugs, please report it to the group or the community server!

Last updated by the developer 8 Aug 2026, 05:04 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
6,228
lifetime visits
93%
liked (27 👍 / 2 👎)
63
favourites (10.1 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:061first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined · welcome1,492 · 100.0% win
Drowned · other633 · 44.4% win
Hello? Who's in there? · collection621 · 44.4% win
DONKEY!!! · other490 · 44.4% win
Died · other397 · 44.4% win
Won · progression162 · 0.00% win
Won Ogredrive · progression28 · 0.00% win
Cheater! · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.517 August 2026 — 92 % liked6 September 2026 — 92 % liked16 September 2026 — 92 % liked26 September 2026 — 93 % liked26 October 2026 — 93 % liked17 August 202626 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 20:4893no change
26 Sept 2026, 20:3893+1
16 Sept 2026, 18:4692no change
6 Sept 2026, 18:3892no change
17 Aug 2026, 18:3092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.