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PLS BAN [💵Donation Game] [BETA]

PLS BAN [💵Donation Game] [BETA]

A Roblox experience owned by RobustGuys.

Social & hangoutENdonationsocialeconomy

Description (written by the developer; not a statement by this register)

💸 PLS BAN is a game where you can raise Robux or donate to others! Each donation will kick a player from the game! Create your gamepasses and claim a stand today to start earning Robux! Your gamepasses for sale will appear on your stand. ⚠️ Donations are done through clothing and gamepass sales, which can take up to a week to receive. The Robux shown in-game is the price at the time of sale. The Robux you receive may be less due to Roblox taxes. You can see your pending Robux here: https://www.roblox.com/transactions 

 ⭐ Please consider liking and favoriting the game for more updates, also join the RobustGuys group! https://www.roblox.com/groups/16306471/RobustGuys#!/about!

Last updated by the developer 16 Jul 2024, 13:23 UTC.

0
playing (measured 12 Aug 2026, 11:06 UTC)
378
lifetime visits
100%
liked (2 👍 / 0 👎)
5
favourites (13.2 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
4,287 R$
Anti-Ban
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dark. Deep. · progression3 · 0.00% win
Quack! · secret2 · 0.00% win
Tix??? · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.