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RONALDO VS MESSI BARRY'S PRISON RUN (OBBY)

RONALDO VS MESSI BARRY'S PRISON RUN (OBBY)

A Roblox experience owned by ur the moon.

ObbyENprison escapefirst-personobstacle course

RONALDO VS MESSI BARRY'S PRISON RUN (OBBY) is an obby experience created on 2024-06-16. The game has accumulated 2,235,893 lifetime visits and 315,114 favorites. Currently, zero users are playing. The title holds a 40% like percentage. Players navigate 25 obstacles across Easy and Hard modes to escape the prison setting.

Description (written by the developer; not a statement by this register)

Are you ready to break out of Prison?! Well let's do this! 🔒 Welcome to prison . This is just not fair, so it looks like it's finally time to ESCAPE! This will be no easy task, though. You must traverse and break through prison security systems and avoid the guards. Can you ESCAPE PRISON? 🔒 🔒 Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. 🔒 👍 Please leave a like and favorite if you enjoyed the game, and join the group if you want to see more games like this. 💰 Buying the gamepasses really helps me out! 💰 ----------------------------------------------------------- BARRY'S PRISON RUN! (First Person Obby!) [TAGS]: Barry's Prison Run, Escape Prison Obby, Baby Barry's Prison Run, Prison, Obby, Cartoony, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Escape Ice Spice, Robex, Robox, Money

Last updated by the developer 7 Sept 2024, 16:00 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
2,235,893
lifetime visits
40%
liked (182 👍 / 273 👎)
315,105
favourites (140.9 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome426,721 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked3 September 2026 — 40 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2340no change
14 Aug 2026, 08:3240first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.