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KJ Universe [2X AURA]

KJ Universe [2X AURA]

A Roblox experience owned by Big V Purgatory.

Fighting & PvPENfightinganime-inspiredmultiplatform

KJ Universe [2X AURA] is a fighting-pvp Roblox experience created on 2024-06-17. The game has recorded 8,343,646 lifetime visits and currently has 26 players online. It holds 10,469 favorites and maintains a 55% like percentage. The experience supports PC, mobile, tablet, Xbox, and PlayStation platforms.

Description (written by the developer; not a statement by this register)

KJ Universe is a game inspired off of The Strongest Battlegrounds. This game supports PC, Phone, Tablet, Xbox and PlayStation [You need to insert a keyboard to your console for the controller key binds to activate] Animations: Mine and TSB Effects: Shika Sound Effects: Mine and TSB Ideas: Mine and TSB

Last updated by the developer 25 Jul 2026, 01:16 UTC.

26
playing (measured 11 Aug 2026, 19:48 UTC)
8,343,646
lifetime visits
55%
liked (4,030 👍 / 3,363 👎)
10,523
favourites (1.3 per 1k visits)
17 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:4829first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5513 August 2026 — 55 % liked23 August 2026 — 55 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3355no change
13 Aug 2026, 21:3355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.