Sonic.EXE RP: The Crazy Illusions (BLOOD TEMPLE)
A Roblox experience owned by The Crazy Illusions Studios.
HorrorENhorrorroleplayfandom
Sonic.EXE RP: The Crazy Illusions (BLOOD TEMPLE) is a horror experience created on 2024-06-17. The game has recorded 1,023,583 lifetime visits and 1,707 favorites. Currently, zero users are playing. The title maintains a 71% like percentage. The description outlines specific community rules, including prohibitions against bullying and admin begging, and credits external contributors for thumbnails and music.
Description (written by the developer; not a statement by this register)
Welcome to Sonic.EXE RP: The Crazy Illusions, there are obviously gonna be some rules in this game [Game Thumbnail made by ExpiredCookie] [Confronting yourself thumbnail made by sonicI2dd] - Dont beg for admin - Do NOT bully - Dont disrespect Anybody by any means - Don't ruin RPS (Credits to Sonic12dd for making the other thumbnail!) (MORE RULES LOCATED IN LOBBY) Have Fun! - XX [FLOOR 2 RELEASED] Link to the Official Group - https://www.roblox.com/groups/34610876/The-Crazy-Illusions-Studios#!/about Play speed in my soul made by TrickNTelescope - https://www.roblox.com/games/17771723831/MODERN-speed-in-my-soul , And also Play Vibin on a Friday Night - https://www.roblox.com/games/16480853847/Vibin-On-A-Friday-Night
Last updated by the developer 25 Aug 2025, 05:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.