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Killstreak Ascension

Killstreak Ascension

A Roblox experience owned by Killstreak Shenanigan.

SimulatorENslap battlesgloveskillstreak

Description (written by the developer; not a statement by this register)

Welcome to Killstreak Ascensions, a game inspired by Slap Battles! As you grind kills you will unlock more gloves (will come soon) with unique streaks over time. There is a wide catalogue of gloves to select from which will continue to grow over time! Each glove has different stuff to offer. Besides gloves there is also far more to do such as collecting Items, emotes, and much more to come in the future. Developer(s): Destroyer_Alt , sir_oofer, Phoenix Do not exploit 👁👁. Also don't tab its stupid. The game is a HEAVY work in progress, it is far from a finished product. Credits: credits to goofean for the game icon.

Last updated by the developer 3 Aug 2026, 16:56 UTC.

0
playing (measured 11 Aug 2026, 22:23 UTC)
41,172
lifetime visits
65%
liked (136 👍 / 74 👎)
155
favourites (3.8 per 1k visits)
17 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insanity Glove
300 R$
2x Xp Gain
200 R$
Kill Fanatic
180 R$
2x Kills
150 R$
2x Slaps
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome877
Where there's light, there's darkness. · other2

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.