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RNG Tycoon 🤫

RNG Tycoon 🤫

A Roblox experience owned by Meltdown Gaming.

TycoonENTycoonRNG MechanicsAura Collection

Description (written by the developer; not a statement by this register)

RNG Tycoon Update Log ✨ Many various bug patches have been published! 🛠️ Please report any bugs or issues you may have in the communications server! What is RNG Tycoon? 🔄 Collect fragments from droppers to unlock 25+ unique and crazy auras 🛠️ Construct and expand your empire with the treasures you gather! 🍀 Use potions to enhance your droppers and boost your tycoon! Note: Our game operates primarily on our servers. If you experience any lag due to network issues, try using a private server (it's free!). For the best experience, we HIGHLY recommend playing on high graphics settings. 📢 Join our community for the latest updates and announcements! Tags (Ignore): Aura, RNG, Roll, Luck, Rarity, Multiplayer, Magic, Tycoon, Droppers, Potions, Simulator, RNG, Fragments, Parts, Rewards, Cash, Gems, VIP

Last updated by the developer 30 Jan 2026, 03:03 UTC.

0
playing (measured 10 Aug 2026, 19:38 UTC)
37,631
lifetime visits
64%
liked (169 👍 / 94 👎)
1,364
favourites (36.2 per 1k visits)
17 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
10,000 R$
2x Gems
225 R$
2x Cash
225 R$
Faster Obby Cooldown
99 R$
2x Collectible Rewards
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome27,518 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6416 August 2026 — 64 % liked26 August 2026 — 64 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 01:5164no change
16 Aug 2026, 01:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.