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IMPOSSIBLE TROLL OBBY

IMPOSSIBLE TROLL OBBY

A Roblox experience owned by TROLL³.

ObbyENtroll mechanicsparkourdifficulty

IMPOSSIBLE TROLL OBBY is an obby experience created on 2024-06-17. It currently has 104 players, 14,664,455 lifetime visits, and 1,028,148 favorites. The game holds an 80% like percentage. It features 192 out of 200 stages.

Description (written by the developer; not a statement by this register)

IMPOSSIBLE TROLL OBBY 😤 Welcome to IMPOSSIBLE TROLL OBBY (ITO), an obby that trolls you gradually more each stage. 🧠 Don't let the trolls outsmart you! Are you smart enough to beat the entire obby? Stages: 192/200 Music by IAmHash tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, troll, dco, hard

Last updated by the developer 11 Apr 2026, 22:20 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
14,727,278
lifetime visits
80%
liked (11,325 👍 / 2,816 👎)
1,046,280
favourites (71.0 per 1k visits)
17 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

627769.510 August 2026 — 77 players21 August 2026 — 62 players10 August 202621 August 2026
2 measurements spanning 11 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–79 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462-15
10 Aug 2026, 17:4577first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
899 R$
Magic Carpet
749 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Invincibility
149 R$
Speed Coil
149 R$
Instant Respawn
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,119,887 · 100.0% win
Stage 107,847,683 · 100.0% win
Stage 20 · progression6,496,657 · 100.0% win
Stage 30 · progression4,987,681 · 100.0% win
Stage 40 · progression4,150,845 · 94.1% win
Stage 50 · progression3,570,539 · 81.2% win
Stage 60 · progression2,526,179 · 55.7% win
Stage 70 · progression1,793,939 · 38.7% win
Stage 80 · progression1,087,282 · 21.7% win
Stage 90 · progression600,418 · 10.6% win
Stage 100 [HALFWAY] · progression384,373 · 7.3% win
Stage 110 · progression108,828 · 1.9% win
Stage 120 · progression14,699 · 0.20% win
Stage 130 · progression7,065 · 0.30% win
Stage 140 · progression4,779 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3780no change
22 Oct 2026, 18:3680no change
12 Oct 2026, 18:3380no change
2 Oct 2026, 18:3280no change
22 Sept 2026, 18:2380no change
12 Sept 2026, 18:2080no change
2 Sept 2026, 18:1680no change
23 Aug 2026, 18:0180no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 18:0080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.