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IMPOSSIBLE TROLL OBBY

IMPOSSIBLE TROLL OBBY

A Roblox experience owned by TROLL³.

ObbyENtroll mechanicsparkourdifficulty

IMPOSSIBLE TROLL OBBY is an obby experience created on 2024-06-17. It currently has 104 players, 14,664,455 lifetime visits, and 1,028,148 favorites. The game holds an 80% like percentage. It features 192 out of 200 stages.

Description (written by the developer; not a statement by this register)

IMPOSSIBLE TROLL OBBY 😤 Welcome to IMPOSSIBLE TROLL OBBY (ITO), an obby that trolls you gradually more each stage. 🧠 Don't let the trolls outsmart you! Are you smart enough to beat the entire obby? Stages: 192/200 Music by IAmHash tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, troll, dco, hard

Last updated by the developer 11 Apr 2026, 22:20 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
14,727,278
lifetime visits
80%
liked (11,118 👍 / 2,736 👎)
1,032,253
favourites (70.1 per 1k visits)
17 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

627769.510 August 2026 — 77 players21 August 2026 — 62 players10 August 202621 August 2026
2 measurements spanning 11 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–79 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462-15
10 Aug 2026, 17:4577first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
899 R$
Magic Carpet
749 R$
Fusion Coil
299 R$
Gravity Coil
199 R$
Invincibility
149 R$
Speed Coil
149 R$
Instant Respawn
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,856,118 · 100.0% win
Stage 107,643,259 · 100.0% win
Stage 20 · progression6,328,084 · 100.0% win
Stage 30 · progression4,860,072 · 100.0% win
Stage 40 · progression4,045,928 · 95.4% win
Stage 50 · progression3,481,023 · 81.7% win
Stage 60 · progression2,462,738 · 57.5% win
Stage 70 · progression1,750,566 · 37.5% win
Stage 80 · progression1,062,958 · 19.6% win
Stage 90 · progression586,956 · 11.6% win
Stage 100 [HALFWAY] · progression375,783 · 8.0% win
Stage 110 · progression105,785 · 2.8% win
Stage 120 · progression14,206 · 0.60% win
Stage 130 · progression6,794 · 0.20% win
Stage 140 · progression4,615 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0180no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 18:0080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.