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101's Experience

101's Experience

A Roblox experience owned by F & 101 Group!.

OtherENbuggyfree modelsQ&A

Description (written by the developer; not a statement by this register)

WARNING: this game has lag and some bugs. (idk how to script) A lot of the models and scripts were made by fridaynightfreaky111 Check his stuff out :D --------------------------------------------- Q & A from 101: ___________________________ How do I stomp? Press F if ur on PC. Click C on mobile. If ur on console its ⭕️ for PS and B for Xbox. ______________________________________________________ Why did the game shutdown? There's already a raid in progress or there's an updaate _____________________________________________________ Why is the game so buggy? I suck at scripting ________________________________ When will people join? When me or/and an admin join. _________________________________ Why so many free models? I'm lazy.

Last updated by the developer 15 Jan 2026, 20:26 UTC.

0
playing (measured 13 Aug 2026, 06:24 UTC)
4,322
lifetime visits
85%
liked (33 👍 / 6 👎)
26
favourites (6.0 per 1k visits)
17 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100 donation
100 R$
50 rings donation
50 R$
20 rings donation
20 R$
10 rings donation
10 R$
5 rings donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found the Green Emerald! · collection3 · 0.00% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.