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Kebab Tycoon!

Kebab Tycoon!

A Roblox experience owned by dot.studios.

TycoonENfood servicebusiness simulationmobile optimized

Description (written by the developer; not a statement by this register)

Ever dreamed of running your very own kebab shop? Now's your chance! Start with a small stand and grow it into the most popular kebab empire in town! 🎯 What you can do: 🥙 Prepare delicious kebabs with a variety of ingredients! 📈 Upgrade your shop to attract more customers and boost profits! 🔓 Unlock new characters as you progress through the game! 🏆 Participate in challenges to earn extra cash! 📱 Optimized also for mobile and tablet, so you can enjoy Kebab Tycoon anywhere! 🔔 Don't forget to hit FOLLOW to stay updated with the latest game news and updates! Join the group to play the alpha and to get additional rewards! ⚪️ Group Link : https://www.roblox.com/it/groups/34472891/dot-studios#!/ Thank you for playing Kebab Tycoon! 😊

Last updated by the developer 15 Sept 2026, 13:20 UTC.

0
playing (measured 17 Sept 2026, 20:15 UTC)
22,297
lifetime visits
76%
liked (54 👍 / 17 👎)
71
favourites (3.2 per 1k visits)
17 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stellar Cooker
39 R$
Quantum Stock
39 R$
Siberius Furnace
39 R$
Quantum Inventory
39 R$
Photon Furnace
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Bird · welcome16,670 · 100.0% win
Dallo Zio · progression18 · 0.00% win
Sherlock · secret5 · 0.00% win
Here we go again · progression5 · 0.00% win
Carta Gialla · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.517 September 2026 — 77 % liked17 October 2026 — 76 % liked17 September 202617 October 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 20:1776-1
17 Sept 2026, 20:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.