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Universal Battlegrounds

Universal Battlegrounds

A Roblox experience owned by NCP Studios.

Fighting & PvPENcrossoverfightingbattlegrounds

Universal Battlegrounds is a fighting-pvp experience created on 2024-06-18. The game features characters from various series. Current metrics show 154 players online, 3,690,220 lifetime visits, a 62% like percentage, and 3,535 favorites.

Description (written by the developer; not a statement by this register)

A battlegrounds game that has characters from tons of different series. Please consider giving a like if you enjoyed the game, it really helps. Shiftlock is recommended when playing this game Controls: Left Click - Punch F - Block Q - Dash G - Ultimate (only if red bar is full) 1-4 - Abilities Left Control - Run B - Emotes Console Controls: B - Punch X - Block Y - Dash LB,LT,RB,RT - Abilities DPAD UP - Ultimate (only if red bar is full) Rules: (all punishable with a ban) No exploiting No tabbing (holding the top of the roblox window so you freeze in the air)

Last updated by the developer 20 Aug 2026, 23:47 UTC.

60
playing (measured 21 Aug 2026, 20:54 UTC)
3,721,633
lifetime visits
63%
liked (800 👍 / 478 👎)
4,176
favourites (1.1 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2603110 August 2026 — 2 players21 August 2026 — 60 players10 August 202621 August 2026
2 measurements spanning 11 days, net +58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5460+58
10 Aug 2026, 23:202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
230 R$
Early Access
120 R$
Kill Sounds
100 R$
Awakening Outfit
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other407,043 · 41.9% win
Natural · other20,814 · 1.5% win
Veteran · other4,857 · 0.00% win
Unkillable · progression2,411 · 0.30% win
Slayer · other2,200 · 0.00% win
Executioner · other131 · 0.00% win
Assassin · other25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.514 August 2026 — 62 % liked21 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 62 % liked23 September 2026 — 63 % liked3 October 2026 — 62 % liked13 October 2026 — 63 % liked23 October 2026 — 63 % liked2 November 2026 — 63 % liked12 November 2026 — 63 % liked14 August 202612 November 2026
11 measurements spanning 90 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 04:1663no change
2 Nov 2026, 04:1563no change
23 Oct 2026, 04:0863no change
13 Oct 2026, 04:0763+1
3 Oct 2026, 04:0762-1
23 Sept 2026, 04:0663+1
13 Sept 2026, 04:0562no change
3 Sept 2026, 04:0562no change
24 Aug 2026, 04:0462no change
21 Aug 2026, 20:5462no change
14 Aug 2026, 04:0462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.