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Universal Battlegrounds

Universal Battlegrounds

A Roblox experience owned by NCP Studios.

Fighting & PvPENcrossoverfightingbattlegrounds

Universal Battlegrounds is a fighting-pvp experience created on 2024-06-18. The game features characters from various series. Current metrics show 154 players online, 3,690,220 lifetime visits, a 62% like percentage, and 3,535 favorites.

Description (written by the developer; not a statement by this register)

A battlegrounds game that has characters from tons of different series. Please consider giving a like if you enjoyed the game, it really helps. Shiftlock is recommended when playing this game Controls: Left Click - Punch F - Block Q - Dash G - Ultimate (only if red bar is full) 1-4 - Abilities Left Control - Run B - Emotes Console Controls: B - Punch X - Block Y - Dash LB,LT,RB,RT - Abilities DPAD UP - Ultimate (only if red bar is full) Rules: (all punishable with a ban) No exploiting No tabbing (holding the top of the roblox window so you freeze in the air)

Last updated by the developer 20 Aug 2026, 23:47 UTC.

60
playing (measured 21 Aug 2026, 20:54 UTC)
3,721,633
lifetime visits
62%
liked (754 👍 / 457 👎)
3,717
favourites (1.0 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2603110 August 2026 — 2 players21 August 2026 — 60 players10 August 202621 August 2026
2 measurements spanning 11 days, net +58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5460+58
10 Aug 2026, 23:202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
230 R$
Early Access
120 R$
Kill Sounds
100 R$
Awakening Outfit
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other386,944 · 71.0% win
Natural · other20,210 · 0.90% win
Veteran · other4,767 · 0.10% win
Unkillable · progression2,304 · 0.20% win
Slayer · other2,151 · 0.10% win
Executioner · other125 · 0.00% win
Assassin · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked21 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0462no change
21 Aug 2026, 20:5462no change
14 Aug 2026, 04:0462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.