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🎯Prison Life Spars [Meta]

🎯Prison Life Spars [Meta]

A Roblox experience owned by Prison Life Meta.

MinigamesENaim trainerprison life1v1 duels

Description (written by the developer; not a statement by this register)

🎯Prison Life Sparring Created by Nihilize Free Private servers 🧠 | Improve your aim, concentration, accuracy, reaction time, & much more! 🌐 | Duels H4X supports specifically Prison Life, giving flexibility to sparring with all guns tags (ignore): aiming, aim trainer, aim training, aim chamber, reaction, reflex, spar, 1v1, improvement, mouse, accuracy, precision, targeting, shooting, focus, guns, clans, gunfighting, rcl, smg, first person, third person, fps, tps

Last updated by the developer 7 Jul 2024, 03:34 UTC.

0
playing (measured 12 Aug 2026, 08:49 UTC)
2,552
lifetime visits
85%
liked (11 👍 / 2 👎)
18
favourites (7.1 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:490first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

83858418 August 2026 — 83 % liked17 October 2026 — 85 % liked18 August 202617 October 2026
2 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 21:1885+2
18 Aug 2026, 14:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.