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a rock and a hard place

a rock and a hard place

A Roblox experience owned by Push & Pull Games.

ObbyENcave explorationphysics-based puzzleclimbing

Description (written by the developer; not a statement by this register)

Find your way out of a cave with only rocks to aid you in this obby game. The cave is harsh and the summit is rigorous, but you have your rocks. Learn how to pile them to your advantage and overcome the challenges in your way. Can you make it to sunlight? How to start: - Select any rock in your hotbar. - Click to place it in front of you. - Click the rock again with the same one selected in the hotbar to pick it up. - If you get stuck, simply reset. - Now you know the basics, it's time to get out there and have fun! 🪨 currently 250 meter climb 🪨 (Important Notice to Mobile and Console Players: hello! thank you for taking the time to try out my game, please note this game was intended for PC, although other platforms were kept in mind during development you may experience unintended bugs/ lack of features if you want to experience this game to it's fullest try it on PC if you have one.)

Last updated by the developer 9 Feb 2026, 23:52 UTC.

0
playing (measured 31 Aug 2026, 17:17 UTC)
7,289
lifetime visits
56%
liked (71 👍 / 55 👎)
210
favourites (28.8 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

pointless · other92 · 0.00% win
Sunlight · progression62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

566359.531 August 2026 — 63 % liked10 October 2026 — 58 % liked20 October 2026 — 56 % liked31 August 202620 October 2026
3 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 17:1856-2
10 Oct 2026, 17:1858-5
31 Aug 2026, 17:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.