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Easy Candy Obby 🍭

Easy Candy Obby 🍭

A Roblox experience owned by Casual Obby Creations.

ObbyENaestheticparkourbeginner-friendly

Easy Candy Obby is an obby experience created on 2024-06-18. It has accumulated 3,466,051 lifetime visits and 2,776 favorites. The experience holds a 76% like percentage. Currently, zero users are playing. The description notes 50 aesthetic stages and states that progress is not saved.

Description (written by the developer; not a statement by this register)

Can you beat the 50 aesthetic stages in this obby and get to the end? 🍭🌸 Parkour past the easy colorful obstacles in this obby, and enjoy the aesthetic vibe. At the end there is a fun place for the winners! πŸ‘‘ Note: this obby does not save progress, because it is very easy and short and a perfect game for new players.

Last updated by the developer 26 Oct 2024, 22:01 UTC.

0
playing (measured 12 Aug 2026, 00:05 UTC)
3,466,051
lifetime visits
76%
liked (362 πŸ‘ / 117 πŸ‘Ž)
2,776
favourites (0.8 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
249 R$
Gravity Coil
99 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Easy Candy Obby! Β· welcome2,256,938 Β· 100.0% win
Finished Easy Candy Obby! Β· progression505,615 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.