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[HOTLAND♨️] Raise A Sans: Overhaul

[HOTLAND♨️] Raise A Sans: Overhaul

A Roblox experience owned by Joe Studio's.

SimulatorENpet simulationUndertaleidle/clicker

Description (written by the developer; not a statement by this register)

🌟 Welcome to Raise A Sans Overhaul! 🌟 👑 Collect G to buy cool items, delicious food, and upgrades. Boost Sans's happiness and income with fun activities and items! 🥳✨ ❓ Are you capable of raising a Sans? ❓ Join and Help Raising sans! Credits: ----------------------------------------------- 🎨 - RaiseAFloppaOfficial (Creator of Raise a Floppa) 🎮 - Owner of Undertale (Toby)

Last updated by the developer 9 Aug 2026, 13:44 UTC.

2
playing (measured 10 Aug 2026, 23:01 UTC)
268,163
lifetime visits
79%
liked (947 👍 / 259 👎)
4,666
favourites (17.4 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:011first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To RAS:OV · welcome80,669 · 100.0% win
Death · other24,997 · 65.8% win
Snail Race Minigame Completed · progression14,720 · 10.3% win
1M Gold · collection9,040 · 3.9% win
Found Annoying Dog! · collection8,735 · 12.9% win
Dog Shrine Contributor · other5,399 · 6.5% win
1B Gold · other3,091 · 10.3% win
Beta Join · welcome2,976 · 0.00% win
1M Tem Flakes · collection1,656 · 18.1% win
100 Fish · collection799 · 3.9% win
Unique Master · other797 · 5.2% win
Reached Lab · progression314 · 19.4% win
100 Snail Race wins · progression67 · 0.00% win
1000 Fish · collection45 · 0.00% win
1T Gold · collection40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:1879no change
15 Aug 2026, 02:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.