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Time Stands Still

Time Stands Still

A Roblox experience owned by GFB Labs.

HorrorENpsychological horrorsurrealalpha

Description (written by the developer; not a statement by this register)

A place in-between existence, where reality seems to repeat itself like an endless dream. . . Currently in open alpha, report all bugs to GFB's Clone Army (linked below)

Last updated by the developer 26 Mar 2026, 01:33 UTC.

0
playing (measured 19 Aug 2026, 01:18 UTC)
2,568
lifetime visits
86%
liked (19 👍 / 3 👎)
72
favourites (28.0 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport To Anyone
200 R$
Boombox
50 R$
Shift To Sprint
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

So It Begins. . . · welcome1,999 · 0.00% win
Humble Beginnings · collection598 · 0.00% win
Baby's First Room · collection597 · 0.00% win
Room Hunter · collection213 · 0.00% win
You Actually Did It? · progression208 · 0.00% win
Snake Eater · secret180 · 0.00% win
"Welcome, To My Soul Society." · secret171 · 0.00% win
"Who Am I?" · secret109 · 0.00% win
A Familiar Place · welcome102 · 0.00% win
Play With A Dev · social79 · 0.00% win
Getting Tired? · collection78 · 0.00% win
How Many Are There? · collection76 · 0.00% win
It Never Ends. · other64 · 0.00% win
The End...? · progression64 · 0.00% win
Jackpot! · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.