Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SKILL OBBY

SKILL OBBY

A Roblox experience owned by Power Obbies :D.

ObbyENparkourskill-basedplatformer

SKILL OBBY is an obby genre experience created on 2024-06-18. The game has accumulated 9,366,891 lifetime visits and 27,455 favorites. Currently, zero users are playing. The title holds a 78 percent like percentage. Tags include skill-based, parkour, and platformer.

Description (written by the developer; not a statement by this register)

Welcome to the SKILL OBBY! This game has been expertly designed to test your skills in obbies. Think you're good at obbies? Come play this game and find out! CONTROLS: -Press R or the "Reset" button to reset your character -Activate shiftlock by enabling it on game-settings and pressing "Shift" on your keyboard (PC) OR the shiftlock button (Mobile) -Toggle other settings (Music, Invincibility, etc.) through the settings button Tags: obby, skill-based, skill, parkour, easy, fun, mega, platformer, impossible

Last updated by the developer 8 Feb 2026, 19:47 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
9,366,891
lifetime visits
77%
liked (24,350 👍 / 7,071 👎)
27,411
favourites (2.9 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invincibility
650 R$
Magic Carpet
399 R$
Fusion Coil
249 R$
Grapple Hook
249 R$
Boogie Bomb
229 R$
Gravity Coil
199 R$
Speed Coil
129 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,630,537 · 0.00% win
Beat Simple! · progression3,296,157 · 0.00% win
Beat Easy! · progression2,331,921 · 0.00% win
Beat Average! · progression1,363,552 · 80.0% win
Beat Moderate! · progression985,356 · 0.00% win
Beat Hard · progression723,003 · 0.00% win
Beat Difficult · progression488,732 · 0.00% win
Beat Arduous · progression384,212 · 0.00% win
Beat Absurd · progression271,829 · 0.00% win
Beat Painful · progression88,492 · 0.00% win
Beat Agonizing! · progression15,035 · 0.00% win
Gifted A Skip! · collection2,903 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.513 August 2026 — 78 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4777no change
23 Aug 2026, 20:4677-1
13 Aug 2026, 20:4578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.