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Happy Oofday IV (Reborn)

Happy Oofday IV (Reborn)

A Roblox experience owned by Oof Games Reborn.

AdventureENtime travelcyborg combatsequel

Description (written by the developer; not a statement by this register)

⭐Description of Fame: Starcode_RealisticG - https://www.roblox.com/users/157065912/profile Original Game made by "Oof Games 2" : https://www.roblox.com/games/2482348061/Happy-Oofday HAPPY OOFDAY PART FOUR After you destroyed Ooftron, his immortal orb sent you back through time to Oof's childhood so that he could terminate you. You must work with little Oof and another friend to *oof* the cyborg and make it back to your time period alive! Developed by YeIIowCanadianMan

Last updated by the developer 23 Jan 2026, 20:13 UTC.

0
playing (measured 11 Aug 2026, 04:35 UTC)
19,806
lifetime visits
82%
liked (36 👍 / 8 👎)
166
favourites (8.4 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Good Ending · progression631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81838216 August 2026 — 83 % liked15 September 2026 — 81 % liked15 October 2026 — 82 % liked16 August 202615 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 13:5382+1
15 Sept 2026, 13:5081-2
16 Aug 2026, 13:4883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.