Wooden Trains π
A Roblox experience owned by We are T.
SimulatorENwooden trainsdrivingsimulation
Wooden Trains π is a simulator experience created on 2024-06-19. It has accumulated 1,431,425 lifetime visits and 2,296 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description mentions driving trains and stability mechanics, inspired by Brio brands. Updates include badge additions and reward changes in August 2024.
Description (written by the developer; not a statement by this register)
Drive around the house with the help of your trains pals! Toot Toot! Do NOT go too fast, or else you will lose stability and derail. Stop complaining about messy public servers and buy a PRIVATE SERVER for FREE When new updates come out, they are usually only widely available in newer servers. Inspired by Brio and other generic wooden train brands. --Update Log-- 8/31/24 -Removed 100k Visits Badge 8/15/24 -Added James to Brio Thomas Badge -Added 100k Visits Badge -Added rewards to 50k & 100k Visits Badge (Red engine for 50k, Beaten Up Brio Thomas for 100k) 7/21/24 -Added Less Classic Engine -Added the bathroom -Extended line to the backyard
Last updated by the developer 22 Mar 2025, 04:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.