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Quietville [HORROR]

Quietville [HORROR]

A Roblox experience owned by Creepy Collective.

HorrorENFPShorrorparanormal

Quietville [HORROR] is a horror genre Roblox experience created on June 19, 2024. The game has accumulated 11,527,742 lifetime visits and 1,060,224 favorites. It maintains an 88% like percentage. Currently, zero players are active. The experience features FPS horror mechanics, including jumpscares and flashlight controls.

Description (written by the developer; not a statement by this register)

Quietville… A place where echoes linger. Secrets whisper. And the darkness… waits. ⚠️ FPS HORROR GAME! WARNING: The game contains loud jumpscares and flashing lights! The game also has references to many other horror games. # CONTROLS PC: E Interact, C to Crouch, X to Stand up, F for Flashlight # TAGS horror, scary, monster, gun, fight, fps, action, paracam, paranormal, pve, coop, survival, gmod

Last updated by the developer 27 Apr 2026, 10:46 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
11,527,742
lifetime visits
88%
liked (54,962 👍 / 7,243 👎)
1,059,788
favourites (91.9 per 1k visits)
19 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:382first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG (STRONGEST)
899 R$
Minigun (STRONGEST)
799 R$
LMG
499 R$
Sniper
319 R$
Assault Rifle
299 R$
Shotgun
269 R$
SMG
249 R$
VIP
249 R$
Jumpscare Your Friends
199 R$
Infinite Respawn
199 R$
Quick Reload
179 R$
Faster Health Regeneration
119 R$
Extra Health
119 R$
Faster Movement
99 R$
Better Flashlight
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,144,371 · 100.0% win
Died ENDING · other1,853,457 · 55.0% win
Finished - PART 1 (NORMAL) · progression740,150 · 13.7% win
Finished - PART 1 (HARD) · progression87,555 · 6.1% win
100 Kills · progression15,111 · 1.5% win
All Collectibles Found - PART 1 · collection4,596 · 0.00% win
250 Kills · progression3,862 · 1.5% win
Finished - PART 1 (EXTREME) · progression3,791 · 0.00% win
Finished - PART 1 (IMPOSSIBLE) · progression1,632 · 0.00% win
500 Kills · progression1,461 · 0.00% win
1000 Kills · progression423 · 0.00% win
2500 Kills · progression128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:2188no change
13 Aug 2026, 19:2088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.