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Quietville [HORROR]

Quietville [HORROR]

A Roblox experience owned by Creepy Collective.

HorrorENFPShorrorparanormal

Quietville [HORROR] is a horror genre Roblox experience created on June 19, 2024. The game has accumulated 11,527,742 lifetime visits and 1,060,224 favorites. It maintains an 88% like percentage. Currently, zero players are active. The experience features FPS horror mechanics, including jumpscares and flashlight controls.

Description (written by the developer; not a statement by this register)

Quietville… A place where echoes linger. Secrets whisper. And the darkness… waits. ⚠️ FPS HORROR GAME! WARNING: The game contains loud jumpscares and flashing lights! The game also has references to many other horror games. # CONTROLS PC: E Interact, C to Crouch, X to Stand up, F for Flashlight # TAGS horror, scary, monster, gun, fight, fps, action, paracam, paranormal, pve, coop, survival, gmod

Last updated by the developer 27 Apr 2026, 10:46 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
11,527,742
lifetime visits
88%
liked (54,977 👍 / 7,249 👎)
1,056,806
favourites (91.7 per 1k visits)
19 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:382first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG (STRONGEST)
899 R$
Minigun (STRONGEST)
799 R$
LMG
499 R$
Sniper
319 R$
Assault Rifle
299 R$
Shotgun
269 R$
VIP
249 R$
SMG
249 R$
Jumpscare Your Friends
199 R$
Infinite Respawn
199 R$
Quick Reload
179 R$
Extra Health
119 R$
Faster Health Regeneration
119 R$
Faster Movement
99 R$
Better Flashlight
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,146,938 · 100.0% win
Died ENDING · other1,854,419 · 28.6% win
Finished - PART 1 (NORMAL) · progression740,515 · 23.8% win
Finished - PART 1 (HARD) · progression87,641 · 0.00% win
100 Kills · progression15,178 · 4.8% win
All Collectibles Found - PART 1 · collection4,607 · 0.00% win
250 Kills · progression3,884 · 4.8% win
Finished - PART 1 (EXTREME) · progression3,797 · 0.00% win
Finished - PART 1 (IMPOSSIBLE) · progression1,637 · 0.00% win
500 Kills · progression1,473 · 0.00% win
1000 Kills · progression426 · 0.00% win
2500 Kills · progression129 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:3888no change
12 Oct 2026, 19:3588no change
2 Oct 2026, 19:3288no change
22 Sept 2026, 19:3088no change
12 Sept 2026, 19:2388no change
23 Aug 2026, 19:2188no change
13 Aug 2026, 19:2088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.