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Survive the Black Hole

Survive the Black Hole

A Roblox experience owned by NovaSpark.

SurvivalENsurvivalspaceobstacle avoidance

Survive the Black Hole is a survival experience created on 2024-06-19. It has recorded 2,049,905 lifetime visits and 2,765 favorites. The game holds a 67% like percentage. Currently, zero players are active. The experience is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

⚫ Survive the Black Hole 🌀 Run away from the growing black hole! 🌀 Explore the map and find secrets! 🌀 Escape the black hole in a rocket! 👍 Don't forget to Like the game ⭐ Don't forget to Favourite the game 🌌 This game was made by the group NovaSpark

Last updated by the developer 21 Aug 2024, 11:31 UTC.

0
playing (measured 10 Aug 2026, 18:04 UTC)
2,049,905
lifetime visits
67%
liked (1,341 👍 / 659 👎)
2,765
favourites (1.3 per 1k visits)
19 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Mod Admin
499 R$
Unicorn Pet
299 R$
VIP Admin
149 R$
Rainbow Carpet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RIP · other741,686 · 0.00% win
The End · progression192,060 · 0.00% win
Teapot · collection127,082 · 0.00% win
REDROOM · other95,484 · 0.00% win
Rocket Escape · progression25,818 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0467no change
14 Aug 2026, 09:1767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.